Zentek Studio

Quick Start

From a blank canvas to a saved, dimensioned drawing — and its 3D solid — in about ten minutes.

Zentek Studio is a free 2D drafting + 3D solid modeling CAD app. If you've used other CAD applications, most of this will feel familiar — this guide focuses on the handful of things that are specific to Zentek Studio, so you're productive fast. You don't have to read it top to bottom: sections 1–2 are the essentials, 3–4 are hands-on walkthroughs, and 5–7 are reference.

1The workspace

Five regions. Everything in this guide refers to them by these names.

The Zentek Studio window with its five regions labelled
Ribbon
Canvas
Right dock
Console
Status bar
The Zentek Studio window — the Ribbon on top, the drawing Canvas in the center, the Right dock holding Layers, Workplanes and Properties, the floating Console, and the Status bar along the bottom.
Ribbon
The tabbed toolbar at the top with four tabs — Sketch (2D), Modeling (3D), View, and Print. Almost every command lives here.
Canvas
Where you draw. Z is up: the ground plane is X/Y, and Z is elevation.
Right dock
Three stacked panels — Layers on top, Workplanes in the middle, Properties below. Workplanes lists the surfaces you can sketch on, and Properties updates to show whatever you have selected.
Status bar
The bottom strip: the Units control on the left, then the drafting toggles (object snap, ortho, grid, polar…). An active toggle is purple.
Console
The floating panel over the canvas: the log of what happened, the prompt for the current step (with mode chips when a step offers alternatives), and the command line at the bottom for launching commands by name. See The console.
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The menu bar is deliberately small — just File, Edit, View, Help. There is no "Draw" or "Modify" menu: those commands live on the ribbon's Sketch and Modeling tabs.

2Driving the app

The interaction model — read this once and everything else clicks into place.

Starting a command

Typing values — the dynamic input

Small labelled fields float next to the cursor while a command runs. Type into them and:

The dynamic input at the cursor on Line's first point, with X, Y and Z fields pre-filled
Start Line and move onto the canvas: the X, Y and Z fields appear at the cursor, already filled with the point under it. Type into any of them to place the point exactly instead of clicking.
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The floating fields only appear while the cursor is over the canvas. Start a command from the ribbon and nothing shows until you move onto the drawing.

The console

The console floats over the canvas and is where the app talks back. Reading down, it holds the log of what has happened, the prompt for the step you are on — with mode chips above it when that step offers alternatives — and the command line at the very bottom.

Mode chips

When a step offers more than one way to build the same thing, the console shows those alternatives as chips. The active one is highlighted; click a chip, or press /, to switch. Switching restarts the current construction, so you can change your mind mid-command.

Rectangle's three construction modes shown as chips in the console, Two corners active
Rectangle offers three constructions — Two corners · Center · Rotated — as chips in the console, with the prompt beneath them changing to match the active one.

The command line

The field at the bottom of the console launches commands by name — you never have to hunt the ribbon for something you already know. Start typing and a list of matches drops down.

Typing lin in the command line, listing Line, Linear Dimension, Spline, Cylinder and Polyline
Typing lin lists every command containing those letters, with Line highlighted as the best match — Enter runs it.
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The command line only launches. Once a command is running, the floating fields at the cursor take over the typing — that is where values and coordinates go.

Enter and Esc

Entering coordinates

Drafting aids & snapping

Toggle these from the status bar or with function keys. An object snap always wins over grid and ortho, and the snapped point also sets the working elevation (Z).

KeyToggleWhat it does
F3Object SnapSnap to Endpoint / Midpoint / Center / Quadrant / Intersection / Perpendicular / Tangent / Nearest (pick which in the SNAP POINTS ▾ menu).
F8Ortho ModeConstrain to horizontal / vertical. Mutually exclusive with Polar.
F10Polar TrackSnap the direction to fixed angle steps (90°, 45°…).
F7Show GridShow/hide the reference grid.
F9Snap to GridSnap the cursor to grid points.
F11Snap TrackLine up against points you've already snapped to.
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Two snaps stacked on the same spot? When one snap point sits right behind another — a box's far corner hidden behind its near one when you look at it head-on — hover the spot and press Tab to cycle through the stacked snaps until the one you want lights up. Moving the cursor resets it.

Units

The UNITS control on the status bar (MM ▾) switches between millimetres, centimetres, metres, inches, and feet.

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Switching units never resizes your geometry — it only changes how lengths are shown and how typed numbers are read. A 25.4 mm line simply reads as 25.4 in mm or 1 in inches.

Moving around the view

ActionDo this
Orbit (3D)Right-drag
PanMiddle-drag
ZoomMouse wheel
Zoom WindowPress Z, then drag a box (plain Z — Ctrl+Z is Undo)
Zoom ExtentsCtrl+Shift+E (or View menu)
SelectLeft-click; or drag a box — left->right = window (enclose), right->left = crossing (touch)
Add / remove from selectionShift+click
Edit text / hatch / leaderDouble-click it

3Your first 2D part

A 100 × 60 plate with a rounded corner, a hole, and a dimension. ~5 minutes.

A 100 by 60 plate with a rounded corner, a circular hole, and dimensions in Zentek Studio
The completed part: a rounded rectangle with a circular hole and its dimensions.
  1. New drawing. Ctrl+N. Make sure Object Snap is on (F3 — the status-bar SNAP POINTS button turns purple).
  2. Draw the outline. On the SketchGeometryRectangle button pick Two corners. At Specify first corner type 0,0 Enter; at Specify opposite corner type 100,60 Enter.
  3. Add a hole. SketchGeometryCircle (Center, radius). At Specify center point type 50,30 Enter; at Specify radius type 12 Enter.
  4. Round a corner. SketchModifyFillet. At Specify radius type 10 Enter, then click the two edges that meet at one corner (Select first object -> Select second object). A tangent arc replaces the corner.
  5. Dimension it. SketchAnnotationDimension (Aligned). Snap the two bottom corners (first / second extension line origin), then move away from the part and click to place the dimension line. Dimensions chain — press Esc to end.
  6. Save. Ctrl+S, name it, and it's written as a .zsd file.
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Prefer clicking to typing? Every "type X,Y" step can be a click on the canvas instead — object snap will grab exact corners, midpoints, and centers for you.


4Make it 3D

Turn the plate you just drew into a solid, then look at it from every side and export it for printing. ~5 minutes.

The plate extruded into an 8 mm solid with the hole cut through it, shaded in a 3/4 view
The same part as section 3 but as a solid: the outline extruded to a plate, the circle cut through it as a hole, orbited into a 3/4 view.
  1. Switch to 3D. Click the Modeling ribbon tab. Your plate is still on screen — 2D geometry and solids share one model space, so there is nothing to import or convert.
  2. Extrude the outline. ModelingFeatureExtrude. Select the plate outline and press Enter; at Specify extrusion height type 8 Enter. The closed outline — rounded corner and all — becomes a solid plate 8 mm thick.
  3. Cut the hole. Run Extrude again, this time selecting the circle, and give it a height that passes all the way through the plate. A profile extruded into an existing solid cuts it rather than adding to it — the console confirms with Extrude: cut 1 solid(s).
  4. Look around. Right-drag to orbit, middle-drag to pan, wheel to zoom — or use View menu ▸ Isometric for a clean 3/4 view. Orbit spins around whatever is under the cursor when you press, so point at the feature you want to inspect and drag. Selecting objects never moves the view; use View menu ▸ Zoom to Selection when you want to frame what you picked.
  5. Refine it. Try ModelingModifyFillet Edge to round the plate's top edges, or Shell to hollow it — pick the edges/faces and enter a value when prompted. To cut one solid out of another, place a second overlapping solid and use ModelingBooleanSubtract.
  6. Sketch on a face. ModelingModifySelect Workplane, then click a flat face. That face becomes your drawing plane: every 2D command now draws directly on it, and coordinates read in the face's own frame instead of the ground plane's. Press Esc to go back to World.
  7. Export. File ▸ Export ▸ STL writes a mesh ready for 3D printing or slicing. File ▸ Export ▸ STEP writes exact surfaces instead of triangles, for another CAD package.
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The Workplanes panel. Every face you pick becomes a named plane (Plane 1, Plane 2, …) in the Workplanes panel of the right dock, with ⌂ World pinned at the top for the ground plane. Click a row to sketch there again; right-click a plane to Rename or Delete it. Picking the same face twice reuses its plane rather than stacking duplicates. Deleting a plane leaves the geometry you drew on it untouched, releasing it back to World.

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Analytic vs Mesh. While placing a primitive, chips let you pick the body's nature with /: Analytic (the default) keeps exact, true curves — best for precise parts; Mesh is a freeform triangle body. Some freeform edits convert a body to Mesh and will warn you first.

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Push/Pull works on flat faces. Click a planar face and drag along its normal — pull adds material, push carves it away. A curved wall (like a cylinder side) highlights but won't push; change its size through its grip or the Properties panel instead.


5Essentials

Layers

In the Layers panel (top of the right dock): + new adds a layer, / reorder. Single-click a row to make it current (new objects land on the current layer). Each row has a V (visible) and L (lock) toggle, a colour swatch, and a linetype preview.

Note Layer 0 is protected — it can't be renamed, deleted, or recoloured. Deleting a layer can't be undone.

Properties

Select one object to see its properties; single-click a value to edit it (fields take formulas and unit suffixes). Set a per-object Color / Linetype / Lineweight under AppearanceBy Layer means "inherit the layer" (blocks show By Block).

Select several objects to edit their shared properties at once; differing values read *VARIES*.

Files & formats

  • Drawings save as .zsd; reusable blocks as .zsb.
  • Open opens each drawing in a new tab.
  • Import: DXF, STL, OBJ.  Export: DXF, STL, STEP, OBJ.
  • Print: File ▸ Print Preview, then Print or Export image.

Safety net & feedback

  • Autosave. If the app closes unexpectedly, the next launch offers to recover unsaved drawings.
  • Found a bug? Help ▸ Report a Bug / Suggestion… — optionally attaches your drawing and opens a pre-filled email.

6Keyboard & mouse

KeysAction
Ctrl+N / Ctrl+ONew / Open (new tab)
Ctrl+S / Ctrl+Shift+SSave / Save As
Ctrl+Z / Ctrl+YUndo / Redo
Ctrl+C / X / VCopy / Cut / Paste
Ctrl+A / DeleteSelect All / Delete
EnterConfirm step · (idle) repeat last command
EscStep back one stage · cancel a grip drag
Tab · Next input field / cycle stacked snaps · change command mode
Z · Ctrl+Shift+E · Ctrl+Shift+FZoom Window · Zoom Extents · Zoom to Selection
F3 F7 F8 F9 F10 F11Object snap · grid · ortho · grid snap · polar · snap track
Right-drag · Middle-drag · WheelOrbit · Pan · Zoom

7Tips that save you time

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That's the whole model. When something asks for a point, you can always click, type coordinates, or type a length/angle — and Esc walks you back if you change your mind. Explore the ribbon; every command follows the same rhythm.